update 2024/9/28
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parent
6753a1dc3d
commit
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3
.idea/.gitignore
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3
.idea/.gitignore
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@ -1,3 +0,0 @@
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# 默认忽略的文件
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/shelf/
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/workspace.xml
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6
.idea/inspectionProfiles/profiles_settings.xml
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6
.idea/inspectionProfiles/profiles_settings.xml
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<component name="InspectionProjectProfileManager">
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<settings>
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<option name="USE_PROJECT_PROFILE" value="false" />
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<version value="1.0" />
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</settings>
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</component>
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7
.idea/misc.xml
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7
.idea/misc.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="Black">
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<option name="sdkName" value="Python 3.11" />
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</component>
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<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.11" project-jdk-type="Python SDK" />
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</project>
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8
.idea/modules.xml
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8
.idea/modules.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ProjectModuleManager">
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<modules>
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<module fileurl="file://$PROJECT_DIR$/.idea/python.iml" filepath="$PROJECT_DIR$/.idea/python.iml" />
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</modules>
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</component>
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</project>
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8
.idea/python.iml
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8
.idea/python.iml
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<?xml version="1.0" encoding="UTF-8"?>
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<module type="PYTHON_MODULE" version="4">
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<component name="NewModuleRootManager">
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<content url="file://$MODULE_DIR$" />
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<orderEntry type="inheritedJdk" />
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<orderEntry type="sourceFolder" forTests="false" />
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</component>
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</module>
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6
.idea/vcs.xml
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6
.idea/vcs.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="VcsDirectoryMappings">
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<mapping directory="" vcs="Git" />
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</component>
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</project>
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@ -1,4 +1,6 @@
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import ctypes
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import ctypes
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import winreg
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import shutil
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import sys
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import sys
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import os
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import os
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from time import sleep
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from time import sleep
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@ -9,12 +11,6 @@ import shelve
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def check_and_create_cmd_files(path):
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def check_and_create_cmd_files(path):
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csso_cmd_path = os.path.join(path, 'csso.cmd')
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csso_cmd_path = os.path.join(path, 'csso.cmd')
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css_cmd_path = os.path.join(path, 'css.cmd')
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css_cmd_path = os.path.join(path, 'css.cmd')
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hl2_exe_path = os.path.join(path, "hl2.exe")
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if not os.path.isfile(hl2_exe_path):
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print('请把文件放置在游戏根目录下!')
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sleep(1)
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sys.exit()
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if not os.path.isfile(csso_cmd_path):
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if not os.path.isfile(csso_cmd_path):
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with open(csso_cmd_path, 'w') as csso_file:
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with open(csso_cmd_path, 'w') as csso_file:
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@ -28,8 +24,27 @@ def check_and_create_cmd_files(path):
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css_file.write('ren bin bin2\n')
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css_file.write('ren bin bin2\n')
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css_file.write('ren bin1 bin\n')
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css_file.write('ren bin1 bin\n')
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def get_steam_path():
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try:
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# 从注册表读取 Steam 安装路径
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with winreg.OpenKey(winreg.HKEY_CURRENT_USER, r"Software\Valve\Steam") as key:
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steam_path, _ = winreg.QueryValueEx(key, "SteamPath")
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return steam_path
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except FileNotFoundError:
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print("未能找到 Steam 安装路径。")
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return None
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with shelve.open('main.db') as db:
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def delete_csso_folder(steam_path):
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target_folder = os.path.join(steam_path, "steamapps", "sourcemods", "csso")
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if os.path.exists(target_folder):
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print(f"正在删除文件夹: {target_folder}")
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shutil.rmtree(target_folder) # 递归删除文件夹及其内容
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print("文件夹已删除。")
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else:
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print(f"文件夹不存在: {target_folder}")
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with shelve.open('main') as db:
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# 如果数据库中没有 'bin_name',返回 '1'(默认值)
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# 如果数据库中没有 'bin_name',返回 '1'(默认值)
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bin_name = db.get('bin_name', '1')
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bin_name = db.get('bin_name', '1')
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@ -37,7 +52,6 @@ with shelve.open('main.db') as db:
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bin_name = '1' # 这里设为字符串以保持一致
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bin_name = '1' # 这里设为字符串以保持一致
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db['bin_name'] = bin_name
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db['bin_name'] = bin_name
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def is_admin():
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def is_admin():
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"""检查当前是否有管理员权限"""
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"""检查当前是否有管理员权限"""
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try:
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try:
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@ -45,7 +59,6 @@ def is_admin():
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except:
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except:
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return False
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return False
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if is_admin():
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if is_admin():
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# 如果已经是管理员,执行主要的逻辑
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# 如果已经是管理员,执行主要的逻辑
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print("已获得管理员权限")
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print("已获得管理员权限")
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@ -56,7 +69,7 @@ if is_admin():
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print(f"当前模式(1为CS原版, 2为CS:SO): {bin_name}")
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print(f"当前模式(1为CS原版, 2为CS:SO): {bin_name}")
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print("请选择模式")
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print("请选择模式")
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print("1. 改为CS:SO\n2. 改回原版\n3. 退出")
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print("1. 改为CS:SO\n2. 改回原版\n3. 删除CSSO并删除程序\n4. 退出")
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choice = input('>>> ')
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choice = input('>>> ')
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@ -67,12 +80,11 @@ if is_admin():
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sys.exit()
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sys.exit()
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# 启动 csso.cmd
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# 启动 csso.cmd
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os.startfile(os.path.join(path, 'csso.cmd'))
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os.startfile(os.path.join(path, 'csso.cmd'))
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with shelve.open('main.db') as db:
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with shelve.open('main') as db:
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db['bin_name'] = '2' # 切换至 CS:SO
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db['bin_name'] = '2' # 切换至 CS:SO
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print("完成!")
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print("完成!")
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sleep(1.85)
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sleep(1.85)
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sys.exit()
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sys.exit()
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elif choice == '2':
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elif choice == '2':
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if bin_name == '1':
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if bin_name == '1':
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print("错误,你已是原版!")
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print("错误,你已是原版!")
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@ -80,15 +92,30 @@ if is_admin():
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sys.exit()
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sys.exit()
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# 启动 css.cmd
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# 启动 css.cmd
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os.startfile(os.path.join(path, 'css.cmd'))
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os.startfile(os.path.join(path, 'css.cmd'))
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with shelve.open('main.db') as db:
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with shelve.open('main') as db:
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db['bin_name'] = '1' # 切换至 CS 原版
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db['bin_name'] = '1' # 切换至 CS 原版
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print("完成!")
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print("完成!")
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sleep(1.55)
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sleep(1.55)
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sys.exit()
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sys.exit()
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elif choice == '3':
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elif choice == '3':
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sys.exit()
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if input('确定吗?\n 1.确定 2.不确定\n>>>') == '1':
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with open('del.cmd','w') as d:
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d.write('@echo off\n')
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d.write('timeout /t 2 /nobreak > nul\n')
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d.write('del /Q csso.cmd css.cmd change.exe main.bak main.dat main.dir\n')
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d.write('del "%~f0"')
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if bin_name != '1':
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os.startfile(path,'css.cmd')
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steam_path = get_steam_path()
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if steam_path:
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delete_csso_folder(steam_path)
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os.rmdir(f'{path}\\bin2')
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os.startfile(os.path.join(path , 'del.cmd'))
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else:
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sys.exit()
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elif choice == '4':
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sys.exit()
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else:
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else:
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print("输入错误!")
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print("输入错误!")
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dist/.keep
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dist/.keep
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